Home PENGEMBANGAN MEDIA BILASAR BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN ADVERSITY QUOTIENT SISWA KELAS IV SDN UMBULDAMAR KABUPATEN BLITAR


PENGEMBANGAN MEDIA BILASAR BERBASIS AUGMENTED REALITY UNTUK MENINGKATKAN ADVERSITY QUOTIENT SISWA KELAS IV SDN UMBULDAMAR KABUPATEN BLITAR


Abstrak :

This research is aimed to produce a product that is developed as learning media for class IV, namely Bilasar Media (Large Count Numbers) based on Augmented Reality to increase students' adversity quotient. This study uses a research and development (RnD) approach with the ADDIE model, namely analysis, design, development, implementation and evaluation. The instruments used were questionnaires. The product validity test was obtained from assessments by media experts and material experts. The results of media experts reach 84%. Material expert assessment obtained a percentage of 98%. In both validations, the average percentage is 91% with very valid criteria, no revision is needed. Then, the feasibility of Bilasar media based on Augmented Reality was tested based on the results of the teacher's response questionnaire. The result of the questionnaire the response of the teacher is 100% in a very decent category. Based on the research results, the development of Augmented Reality based Bilasar media can help increase student adversity quotient. These results are based on the average N-Gain score of 0.523 with the medium category in increasing students adversity quotient (t(14) = -6.505, p <0.05).

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